With four games already under its belt and a fourth on the way, theMass Effectfranchise is showing no sign of stopping. While some games have taken the series in a new direction, none have opened up the formula in a major way. To date, allMass Effectgames have been single-player, and while the mainline entries have some elements of multiplayer, this has never been a focus. WithMass Effect 4on the horizon, this trend seems to be continuing, and while most fans will be pleased with this, there is a contingent who thinks an MMO would be perfect for theMass Effectuniverse.

BioWare already has experience with MMOs thanks togames likeStar Wars: The Old Republicshowing the studio is more than capable of creating a compelling online world. With a range of different species to play as, a variety of roles to pursue, and unique ships to traverse the galaxy in, it’s easy to see howStar Wars: The Old Republiclays the foundation for what aMass EffectMMORPG could look like.

The Citadel and mass relay in Mass Effect

RELATED:8 Must-Play RPGs After Beating Mass Effect: Legendary Edition

Opening Up The Mass Effect World

TheMass Effectuniverse already has many ingredients that would make a top-class MMO. With numerous races that each have their own histories and cultural quirks, warring factions with opposed ideals, planets to explore, and a variety of roles to play, there is a lot for players to do and learn. While the games in the original trilogy let players visit a number of worlds, there is much across the Milky Way that they have yet to see. The Andromeda Galaxy is also practically a blank slate, withMass Effect: Andromedafocusing solely on the Heleus Cluster. It makes more sense for aMass EffectMMO to take place in the established systems within the Milky Way, but that doesn’t mean Andromeda won’t offer some interesting possibilities as well.

Hub worlds like the Citadel would be an ideal central point, with players able to come together and meet in a peaceful and bustling environment before venturing out to wilder worlds beyond. If aMass EffectMMO was set after the Reaper threatwas neutralized, or before it became a pressing issue, players would be free to explore the Milky Way and investigate all its myriad of challenges and mysteries, as well as experience the dynamicMass Effectworld in more detail. Its thriving universe opens opportunities for great multiplayer moments, as well as role-playing aspects as gamers get the chance to live in theMass Effectworld outside of Shepard’s all-encompassing mission.

mass-effect-legendary-edition-female shephard-creation

In addition tosetting up a base in the Citadel, theMass Effectuniverse offers locations like the chaotic Omega or homeworlds like Thessia. Players might also want to strike out on their own and establish new settlements in less inhabited areas of the galaxy. Needless to say, there are lots of options for exploration, both of different cultures and established cities, as well as fringe locations that might present more of a challenge.

Crafting a Unique Mass Effect Character

WhileCommander Shepard remains a legendary and beloved character, their presence did limit the story of the original trilogy given how much the narrative focused on them. Gamers may have been able to customize their appearance, pick their class, and have a hand in choosing their backstory, but the character was already established in all the ways that mattered.Mass Effect: Andromeda’s attempts to move away from Shepard had mixed results, but that doesn’t mean aMass Effectgame needs the same hero to succeed.

An MMO would give players the chance to craft their own character - and even choose to play as an alien for the first time. There are anumber of intriguing species within theMass Effectuniverse, each with their own unique advantages and disadvantages. Experiencing the world through the eyes of a non-human would be an interesting departure for the franchise and could present some compelling story arcs. Players could be an asari assassin, a nomadic quarian, or even a volus space pirate if the mood struck them.

mass-effect-first-contact-aliens

RELATED:Mass Effect 4 May Have to Canonize Certain ME3 Choices

A Multitude of Histories To Uncover

Through Shepard and Ryder, players previouslyexperienced the world ofMass Effectwith a focus on the human race. Humanity is a fairly controversial newcomer to the galactic community, and there are some interesting dynamics at play as they attempt to establish their own foothold. While this serves the narrative of previous games well, it would be fun to experience a pre-human interplanetary community before the First Contact War. With humanity out of the equation, this would give player a whole new societal landscape to navigate in aMass EffectMMO.

BioWare wouldn’t necessarily need to take out humans to shake things up. There are already a lot of races, factions, and mysterious groups that an MMO could feature more prominently toexplore theMass Effectuniverseand provide players with opportunities to shape their unique story. Players could become a member of the salarian Special Tasks Group, build up their own krogan clan, or even become a Prothean-worshipping hanar on the ocean world of Kah’je.

TheMass Effectgames have presented a thriving and diverse universe, but players have still seen relatively little of it. They’ve seen total war, but never had the chance to just exist within the galaxy. The societies visited across games have many levels, and would give players plenty of choices when it came to what sort of life they wanted to pursue. There could be conflicts to engage in, planets to explore, factions to join or fight against, careers to build, and individual stories to craft - all elements that make up a great MMORPG.

Mass Effect 4is in development.

MORE:Why Mass Effect 4 May Not Feature Many Returning Milky Way Companions