The start of aCivilization 6game greatly influences how the rest of the game plays out. If fans are able to secure a good start, chances are they’ll have a much easier time coming out victorious at the end of the match.

This guide walks fans through their options during the first few turns of aCiv 6game. Aftersetting up their civilization, they can then focus on the resources that will be crucial to the victory condition they have in mind, and we’ll also provide some additional tips for each victory type.

first production civ 6

What Should You Build First in Civilization 6?

1. Scout or Slinger

Players will start eachCiv 6game with a Settler and a Warrior. From then on, they’ll have to produce units and build improvements and Districts based on the terrain and nearby conditions. The fog of war will prevent gamers from seeing most of the map. So, they’ll have to create units that are able to explore it and reveal what lies beyond the horizon.

The first production that players should choose inCivilization 6is a Scout, as it allows them to start looking around and figuring out what they should do next.

Sid Meier’s Civilization 6 Tag Page Cover Art

However, on higherCiv 6difficulties, gamers might face an early war or Barbarians might start pushing them right away. If they find themselves in this situation, they might want to opt for a Slinger or Warrior unit instead.

While the player’s capital is working on its first production, gamers should move their Warrior to see what surrounds them.

2. Slinger or Scout

If the player isn’t confronted with combat right away, they should build a Slinger as soon as the Scout unit is completed. However, if they decided to go with a Slinger as their first production, this would be the right time to start working on a Scout instead.

3. Monument

Gamers will want to build a Monument early on, as it’s an easy way to increase your Culture output inCivilization 6. More Culture means that players will be able to get through the Civics Tree faster to gain access to better policies and governments. On top of that, it also causes their cities' border expansion to be much faster.

4. Builder

If players have decent tiles and the technology to improve them, they will want to add a Builder to their civilization. At the start of the game, Builders have three charges, and gamers should use them wisely and make the most out of each charge.

5. Settler

Once players have done the basics for their capital, they will want to consider growing their empire and creating their second city. To do this, they should build a Settler. This will decrease their citizen count by one, as the Settler will leave the city to expand elsewhere.

What District Should You Build First in Civilization 6?

As players continue to progress through the civics and tech trees, they’ll be able to build Districts, and this is usually tied to the type of victory conditions players are going for. This isn’t mandatory, but if players are looking to move in a certain direction, choosing the right District goes a long way.

Players should analyze what each District can provide before making their decision:

Even though these four Districts are usually the ones that gamers will go for first, there are others they can build early into the game, such as the Harbour and the Government Plaza. Ultimately,players must analyze their civilization’s leader, their unique perks, and their end game before deciding on a District.

Generally, players who are aiming for a Science Victory will build Campus Districts, Holy Sites are perfect for those who want to start a religion early on and even obtain a Religious Victory, and Theater Square Districts work well for gamers who want to collect Great Works and increase their Culture output.