AHalo Infinitedeveloper has revealed more information about why split-screen co-op was canceled for the game. AsHalo Infinitehas been added onto through somewhat regular updates with maps, cosmetics, and more, some fans that have anticipated a local co-op now know some of the challenging logistics that kept it from happening.
Head ofHalo InfiniteLive Service Sean Baron has expressed during an IGN Live show thatHalo Infinitesplit-screen co-opwas close to 80% functional, but what was required to reach 100% surpassed what the studio was willing to cover. Except forHalo 5andHalo Infinite, all the main seriesHalogames have offered split-screen co-op which has left some players wondering what happened after it was initially promised for the latest installment. Given this intrigue, IGN Live inquired for more details about the development of the local co-op campaign, and Baron surprised some fans by speaking openly.
RELATED:Datamine Reveals New Info on Halo Infinite Battle Royale Mode
According to Sean Baron,Halo Infinite’s local co-ophad years of work put into it, but 343 Industries kept running into problems “from a technical perspective” that would cause crashes, glitches, and other issues. Baron doubled down on the fact that 343 Industries couldn’t commit to gettingHalo Infinitesplit-screen “from an 80% quality to a 100% quality” because the amount of effort required is too hard to gauge. Something that Baron points to as an issue outside the technological ones is the certificationHalo Infinitewould need to run local co-op for all the platforms that the game is available on which would present their own challenges as well.
Given that Sean Baron stated that he isn’t “even sure how long” developing a split-screenHalo Infiniteco-op “would take right now,” the project will remain canceled, and it may be a feature that’s missing from futureHalotitles as well. BecauseHalo Infinitebroke the linear structure of classicHalocampaigns in favor of an open-world level design, some technical difficulties may have been tied to the innovations of the story that players have been exploring since last year. While abilities like the Thruster and Drop Wall have been included in previousHalotitles, otherHalo Infinitefeatures like the Grappleshotmay have also created some of the campaign glitches that 343 Industries kept running into during local co-op development.
Although someHalo Infiniteplayers continue to lament the cancelation of split-screen co-op, the top responses to the interview celebrate how candidly Sean Baron spoke about the game’s development. While one fan praisedHalo Infinite’s upcoming Winter updateas a step in the right direction, others replied to the interview with questions of their own.
Halo Infiniteis available now for PC, Xbox One, and Xbox Series X/S.